Participants have the option to enter a daily contest to have their custom avatar featured in the series. There is a live chat box that can be turned off, as well as chat emotes, stickers, avatars, leaderboards, and contribution histories. Once the canonical outcomes are finalized, the scenes are edited into episode format and released to the public.Īudience members can watch the story progress without participating and interact with other users as a social media platform. If enough of the audience fails to act, the character will meet an unfortunate consequence. Įvery scene is livestreamed and concludes with a quick time event in which participants are prompted to input a button within a limited timeframe, assisting a character from an impeding danger. The choices of the community are calculated and the aggregate vote determines the canonical scenario. Character fates are themed around three paths - Suffering, Redemption, and Damnation - which increase the chance of a certain outcome. Participants engage with daily puzzles and minigames to earn "influence points" allowing them to vote on narrative outcomes, which are live for a minimum of 24 hours and multiple days for more critical decisions. Before a weekly episode airs, the worldwide audience determines the direction of the story through engagement, which is scheduled to run for a period of six months. The scenes of each episode were produced with variant potential outcomes, including character fates, relationships, and endings. The television series is distributed through video on demand, Sony Pictures Core, and Tubi.Īscension is a computer-animated television series with cloud-based interactive components. Console applications were initially planned, but cancelled due to software incompatibility. The interactive component premiered on October 31, 2023. Konami was interested in the project due to the unique technical premise and worldwide streaming platform, which they hoped would attract audience members to the video games. The narrative is built through viewer participation on the official site and mobile app in the week before an episode airs. Hours of footage was produced, including alternate versions of major scenes, allowing for different outcomes and combinations. Stephan Bugaj developed the core story with Shanon Ingles and her interactive narrative studio Martian Brothel, who led the writing staff. Silent Hill producer Motoi Okamoto wanted to expand the franchise outside of the titular town, with the intention of making it synonymous with psychological horror. The series follows an ensemble cast from around the world being tormented by manifestations of their trauma in the wake of recent murders, threatening to consume their children. Bad Robot Games contributed the art direction, sound design, and creature design. It was developed by Genvid Technologies and Behaviour Interactive in collaboration with Konami Digital Entertainment. Silent Hill: Ascension is an interactive horror television series set in the universe of the Silent Hill video game franchise.
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