![]() Fixed propaganda operative mission having no ETA nor efficiency indicator fixed "cancel improving relations" being disabled if you are out of pp fixed a potential oos with random variables fixed unit leaders being both reckless and cautious Fixed lack of initial pause when starting a new game after exiting to menu from in game when the application was started with -start_speed=N. Fixed error in log about invalid nationality when running triggers for operative trait of a captured operative Updated Romanian focus Handle The King to give democratic support instead of non-aligned Fixed an issue in the Romanian focus tree where the 'All Parties Must End' focus incorrectly added a democratic drift instead of non-aligned drift. Pakistani independence war units will now be deleted when the two nations make peace in any circumstances. Fixed faction members joining wars via one's puppets, overriding master's consent fixed ai not being able to properly put taskforces on hold on some lack of fuel situations every country should now have access to a minister to unlock an extra operative slot Add a max cap of 10 to operative number mitigated the effects of deleting your whole army to get more XP training exploit SMERSH now gives +1 slot and coutner intel if you have LaR Soviet NKVD spirit now gives an extra operative slot Fixed bounds of define for daily legitimacy change of liberated government in exile, which has the practical effect of changing the rate from -1 to -1.5 legitimacy per day. Fixed upper bound of define for min legitimacy of government in exile to allow equipment transfer, which has the practical effect of increasing this min required legitimacy from 1 to 5. ![]() lowered intel required for approximate army count & fielded manpower count to 5% It could all crash and burn, if that is scary just keep playing 1.9.0 and let others help with BETA testing.Īdditionally, please post all bug reports in the proper forum here. Its here so we get help with that and can release a real patch faster and in a better shape meaning we haven't even QA tested all the things ourselves. More fixes than whats below will keep coming in future updates. So questions like "Have you fixed X yet" is best answered by doing a search through the patchlog below, or test yourself. ![]() The point of the patch is to make sure the stuff we listed is ok, not necessarily fix more stuff. Note that just because a reported issue isn't listed below doesn't mean its forgotten or that we aren't prioritizing it. If you run into problems, just roll back to default version. I am not going to promote this patch outside the forum because, well, its beta and not fully supported. So, if you know how to use beta patches and dare to live a little dangerously (I wouldn't attempt ironman on this build tbh in case it ruins your save), and would love to help then check this out. We do open beta patches to make sure we get a lot of testing and catch new issues before a patch goes live. ![]() Why beta patch and should you download it: But it includes some fixes and changes that we felt were important for our players, and putting them in an opt-in open beta is a great way to test them over the weekend (and for people who have run into the issues and can't wait for a real patch). It is quite a lot, and we want to be careful and take time to test it further. Hi everyone! We've been hard at work addressing a variety of issues that have been reported or discovered internally. ![]()
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